The Grassland — the dungeon whose gate appeared here has been officially named “Alfheim.” Monster attributes are to be catalogued at a later date.
Monster List
Makaraka (Related Story)
Description: A monster that appears on the dungeon's lower floors.
Attributes: Darkness, Earth
Appearance: Spider-like. It has a massive body, eight sharp legs, and two fangs in its mouth. Though it varies from individual to individual, on average some 20–30 red eyes run from the crown of its head down to its face.
Weakness: Of its many eyes, only a single eye is its weak point. When this eye is destroyed, the creature suffers a tremendous slowing effect. Only someone with a certain ability can make out the weak-point eye with the naked eye, and once it is destroyed it cannot be restored.
Caution: Being struck by its fangs or legs leaves you paralyzed and unable to move. The eyes that are not the weak point contain a venom that causes mild burns, so take care not to destroy just any eye.
Nisa (Related Story)
Description: A monster born when a forest-dwelling fairy is exposed to human sins such as greed, envy, and wrath, and falls into corruption. It is better known by its alias, “Night Shrouded in the Veil,” than by its true name, “Nisa.” Ordinarily it is no different from a fairy, but the moment it decides it has encountered something dangerous to it, it summons “Night” from the veil upon its head. This “Night” drains away every last trace of life around it, so once a “Nisa” is born in a forest, no living thing can survive there any longer, and purification is needed to bring the forest back to life.
Attributes: Darkness, Forest
Appearance: Like a fairy, it has pale, fine skin and a female form of great beauty. Unlike other fairies, however, its hair is black, so the difference between a fairy and a Nisa can be told at a glance. Should you ever see a black-haired fairy in the forest, it is advised that you not provoke it and leave the spot at once.
Weakness: As a darkness-type monster, it is vulnerable to holy-type magic or power. If the veil the Nisa wears is burned away with holy-type power, that creature becomes unable to use any of its abilities.
Caution: When a Nisa uses its ability, a space called “Night” is summoned from the transparent veil upon its head. The “Night” summoned from the veil looks, on the surface, like a beautiful, star-filled night sky, but this space drains life force, so anyone who touches or enters it ages rapidly and loses their life. The “Night” grows larger the more life force it absorbs. If you intend to subjugate a Nisa, be sure to bring along someone who can strike its weak point during the daytime, when the “Night” is easy to see.
Elapi (Related Story)
Description: A monster that drives a fog-forest before it and is forever starving with an ugly gluttony. It devours creatures that wander into the fog-forest, or eats the offerings sacrificed to it.
Attributes: Darkness, Fog, Forest
Appearance: It takes the form of a deer. What sets it apart from ordinary deer is a height and bulk easily more than half the height of a tree. Its most distinctive feature is its thick, black antlers, from which hang a sky-blue orb and a dark blue-green orb.
Weakness: No widely known weakness exists as of yet. What is known about Elapi is that it pursues the offerings made in order to obtain its “Tikiki” and “Lapipi,” driving a fog-forest around it as it goes.
Ability: Elapi's antlers bear two kinds of orbs. The two orbs take effect when dissolved in hot water and drunk. The sky-blue orb, Tikiki, can revive one of the souls Elapi has swallowed by turning it into a fairy. The dark blue-green orb, Lapipi, brings the long-held desires and dreams of whoever consumes it close to reality.
Caution: A party that enters the dungeon to hunt Elapi should be wary of whether they have unwittingly become one of Elapi's marks. This is because many people worship Elapi like a god and offer human sacrifices in order to obtain its Tikiki and Lapipi. To present their offerings to Elapi, these people leave a “mark of the offerings” along the paths they have traveled, and since Elapi follows these marks and unfurls its fog-forest, always watch your back.
(If you ever find such a mark and are on the verge of being devoured by Elapi, leave a “mark of the offerings” on your forehead. Then Elapi may take you for one of those offering sacrifices on its behalf and spare you.)
Haba (Related Story)
Description: A monster born from a tree. It loves the wind and always appears from the direction the wind is blowing. It converses with people and slowly steals away their voices, making them its own.
Attributes: Tree, Sound
Appearance: It takes the form of a young boy. It has light-green hair, and the pupils of its eyes are shaped like leaves. Having evolved to suit its power of luring people and stealing their voices, its outward appearance is very handsome.
Weakness: As a monster born from a tree, if it is hit with a water-type attack beyond what Haba can absorb, a slowing effect sets in. Alternatively, a powerful fire-type attack will burn it away. Caution: If you burn it with half-hearted fire or strike it with physical attacks, rather than vanishing, the single monster may split from one into two or three. When facing Haba, slow it with a water-type attack, then finish it off decisively with a fire-type attack.
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